Post-Process: VCR Lines
About
This VCR Distortion post process shader has been created in Unreal Engine 4. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Num Lines: Allows the user to specify the number of saturized lines that go up and down on screen.
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Bounciness: Allow the user to specify the amount of bounciness of the saturized lines.
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Speed L: Controls the bounce speed of the saturized lines.
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Width: Controls the size of the saturized lines.
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Noise Tex: Allows the user to specify the pattern inside of the saturized lines.
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Curvature: Controls the amount of barrel curvature on the screen.
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General Scale: Allows the user to apply more or less zoom of the whole screen.
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Brightness: Allows the user to specify the brightness inside black borders.
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Speed V: Controls the moving speed of Vignette black borders.
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Scale V: Allows the user to apply more or less zoom to the vignette black borders.