top of page
Post-Process: Shadow Outlines
About
This Shadow Outline post process shader has been created in Unreal Engine 4. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
-
Intensity: Controls the border’s mask intensity.
-
Shadow Cutoff: Controls the minimal value of darkness a shadow should have to have an outline.
-
Stencil Mask: Controls the stencil value one mesh should have to shadow outlines cast on its surface.
-
Color: Allows the user to select which color the outlines should have.
-
Max Distance Effect: Allows the user to specify the distance, to which apply the effect around the camera, in unreal units.
bottom of page