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Post-Process: Anime Speed Lines
About
This Speed Lines post process shader has been created in Unreal Engine 4. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Growth Speed: Controls how quickly the lines grow to the maximum length.
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Lifetime: Controls the time the lines stay on screen.
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Radius: Controls the radius of the zone with no lines from the center.
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Lines Amount: Allows the user to select the density of lines.
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Lines Length: Allow the user to select the maximum distance the lines reach to the center of the screen.
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Alpha: Controls the gradient of the lines.
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Subtracted: Controls the amount of noise subtracted from the straight lines.
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