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Post-Process: Paper Book Transition
About
This Paper Transition post process shader has been created in Unreal Engine 4. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Alpha Blending: Controls the amount of blending between paper and images.
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Alpha Next Page: Controls the animation to pass to the next page.
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Pivot X: Controls the X pixel from which the page is grabbed.
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Pivot Y: Controls the Y pixel from which the page is grabbed.
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Page1: Allows the user to change the first texture shown.
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Page2: Allows the user to change the texture below Page1.
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Paper Texture: Allows the user to change the texture that blends with the different pages shown.
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