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Post-Process: Intercut Outlines

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This Intercut Outlines post process shader has been created in Unreal Engine 4. The outlines are inside the silhouette of each mesh, and are only seen if a part of the mesh is not occluded by another object in the level. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

 

Parameters:

  • Color 1 - 6: Control the color selected for the meshes with that number in its stencil mask.

  • Thickness: Controls the thickness of visible lines.

  • Filling:  Controls the transition from outline to filling.

  • Amount Pattern: Controls the intensity of the colors

  • Noise Alpha: Allows the user to specify a different pattern as filling

  • Pattern Size 1 - 2: Controls the minimum and maximum size of the pattern tilling.

  • Speed Alpha: Controls the moving speed of the pattern

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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