Post-Process: Intercut Outlines
About
This Intercut Outlines post process shader has been created in Unreal Engine 4. The outlines are inside the silhouette of each mesh, and are only seen if a part of the mesh is not occluded by another object in the level. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Color 1 - 6: Control the color selected for the meshes with that number in its stencil mask.
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Thickness: Controls the thickness of visible lines.
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Filling: Controls the transition from outline to filling.
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Amount Pattern: Controls the intensity of the colors
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Noise Alpha: Allows the user to specify a different pattern as filling
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Pattern Size 1 - 2: Controls the minimum and maximum size of the pattern tilling.
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Speed Alpha: Controls the moving speed of the pattern