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Shader: Mesh Trail

About
 

This mesh trail shader has been created in Unreal Engine. The shader is already multidirectional, so it can be directly applied as a standalone or in conjunction with a particle effect. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Parameters:

  • Amount: Controls the length of the affected zone by the shader.

  • Fringe Height: Controls the length of the colored affected zone by the shader.

  • Height: Controls the length of the trail.

  • Tilling: Controls the texture’s size on the mesh.

  • Noise 1: Allows the user to select one of the combined patterns in the mesh.

  • Noise 2: Allows the user to select one of the combined patterns in the mesh.

  • Axis: Allows the user to select in which direction the trail should go.

  • Base Color: Allows the user to select the color of the not affected zone by the shader.

  • Emissive Color: Allows the user to select the color of the affected zone by the shader.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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