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Shader: Metaballs
About
This metaballs shader has been created in Unreal Engine. At the moment the balls follow a simple looped curved path but can easily have as many balls as wanted for air bubbles or a lava lamp. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Direction: Controls the parabolic direction in which a circle moves.
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Distance: Controls the size of the parabolic movement.
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General Size: Controls the combined radius of the inner and outer rims.
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Inner Size: Controls the inner’s rim radius.
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Speed: Controls the velocity of the ball.
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Exterior Color: Allows the user to select the outer's rim color.
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Interior Color: Allows the user to select the inner’s rim color.
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