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Shader: Metaballs

About
 

This metaballs shader has been created in Unreal Engine. At the moment the balls follow a simple looped curved path but can easily have as many balls as wanted for air bubbles or a lava lamp. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

 

Parameters:

  • Direction: Controls the parabolic direction in which a circle moves.

  • Distance: Controls the size of the parabolic movement.

  • General Size: Controls the combined radius of the inner and outer rims.

  • Inner Size: Controls the inner’s rim radius.

  • Speed: Controls the velocity of the ball.

  • Exterior Color: Allows the user to select the outer's rim color.

  • Interior Color: Allows the user to select the inner’s rim color.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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