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Shader: Liquid
About
This liquid’s container shader has been created in Unreal Engine. It resembles the same effect of Gestner Waves without its cost and adapts to any shape. At the moment it can’t react to physical interactions or external perturbation. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Fill: Controls the percentage of the filled container.
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Wave Height: Controls the max height of the wave in one direction.
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Wave Time: Controls the wave’s speed.
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Color: Allows the user to select the liquid’s color.
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