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Shader: Unwrap UVs in 3D

About
 

This unwrap UVs with light shader has been created in Unreal Engine. This is a quick and procedural option to see how light reacts to a mesh on its UVs or to see on a plane the light and night zones of a planet, as in the multiplayer lobby of “BO2”. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Parameters:

  • Scale: Controls the scale of the billboard.

  • Speed: Controls the speed of change.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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