top of page
Shader: Unwrap UVs in 3D
About
This unwrap UVs with light shader has been created in Unreal Engine. This is a quick and procedural option to see how light reacts to a mesh on its UVs or to see on a plane the light and night zones of a planet, as in the multiplayer lobby of “BO2”. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
-
Scale: Controls the scale of the billboard.
-
Speed: Controls the speed of change.
bottom of page