Shader: Ghost
About
This ghost shader has been created in Unreal Engine. It makes it possible to easily have flying meshes and it has already been integrated to avoid seeing overlapping faces of the mesh. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Base: Controls the minimum amount of color.
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Color: Allows the user to change the ghost’s color.
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Exponent: Controls the color’s gradient.
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Opacity: Controls the level of opacity.
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Max Height: Controls maximum height above pivot floating.
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Min Height: Controls minimum height above pivot floating.
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Speed: Controls the speed of movement between the peak and bottom floating.
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Alpha: Controls the speed of change between growth.
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Growth: Controls the amount of growth of the ghost.