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Shader: Color Exchange without mask

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This color change shader has been created in Unreal Engine. It easily helps to mask out a particular color of a texture and recolor it with a different one without the need to use external programs. Moreover it can work directly with the editor's eye-dropper tool, although it should only be used for quick and agile changes. Alt The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

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Parameters:

  • Hue Tolerance: Controls the hue threshold in order to accurately select by hand all the zones of the color to change.

  • Saturation Tolerance: Controls the saturation threshold in order to accurately select by hand all the zones of the color to change.

  • Value Tolerance: Controls the color length threshold in order to accurately select by hand all the zones of the color to change.

  • Texture: Allows the user to select the texture applied to the mesh.

  • Color to Change: Allows the user to select the color selected to be recolored.

  • New Color: Allows the user to select the new applied color.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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