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Shader: Color Exchange without mask

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This color change shader has been created in Unreal Engine. It easily helps to mask out a particular color of a texture and recolor it with a different one without the need to use external programs. Moreover it can work directly with the editor's eye-dropper tool, although it should only be used for quick and agile changes. Alt The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Parameters:

  • Hue Tolerance: Controls the hue threshold in order to accurately select by hand all the zones of the color to change.

  • Saturation Tolerance: Controls the saturation threshold in order to accurately select by hand all the zones of the color to change.

  • Value Tolerance: Controls the color length threshold in order to accurately select by hand all the zones of the color to change.

  • Texture: Allows the user to select the texture applied to the mesh.

  • Color to Change: Allows the user to select the color selected to be recolored.

  • New Color: Allows the user to select the new applied color.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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