Shader: Water Shore Texture Based
About
This water shore texture based shader has been created in Unreal Engine. It’s a simple yet cheap way of creating islands or 2D maps with the effect of shoreline and save development time on distance fields or splines. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Color 1: Allows the user to select the color of the islands.
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Color 2: Allows the user to select the color of the waves.
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Color 3: Allows the user to select the color of the sea.
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Coast Delimiter: Controls the minimum value of the texture to be considered a coast zone.
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Wave Delimiter: Controls the minimum value of the texture to be considered a wave zone.
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Exp: Controls the gradient of the waves near the coast as they approach.
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Intensity: Controls the strength of the waves’ color.
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Texture: Allows the user to select a different texture for the effect.
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Speed: Controls the moving speed of the waves
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Threshold: Controls the minimum proximity of waves to start disappearing.