Shader: Mesh Trail
About
This portal shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Bump Size: Controls the size of the tunnel from the pivot point to the portal.
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Cubemap Rotation: Controls the amount of rotation in the Cubemap Rotation Dir axis.
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Cubemap Zoom: Controls the amount of zoom of the texture
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Emission Back: Controls the amount of color in the back of the portal.
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Emission Front: Controls the amount of color in the front of the portal.
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Pulse Speed: Controls the speed of growth of the portal’s circle.
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Cubemap: Allows the user to select a different cubemap world.
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Bump Direction: Controls the direction of the bump tunnel.
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Cubemap Rotation Dir: Controls the axis of rotation of the cubemap
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Cubemap Scale: Controls the scale of the cubemap’s cube.
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Cubemap Tiling and Offset: Controls the tilling of the cubemap texture and offset of the camera in the texture.