Shader: Mesh Trail
About
This magic orbs shader has been created in Unreal Engine. It can function as a standalone asset or be decorated with a particle effect. Depending on the distance to it, to show a texture facing the player always. It could also be used as a way to show cinematics in a diegetic way. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Parameters:
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Start Distance: Controls the minimum distance to make an image start to appear.
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Color 1 - 2: Allows the user to select the colors applied with the noise.
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Color Hardness: Controls the gradient of the final colors applied.
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Color Intensity: Controls the strength of the final colors applied.
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Fire Hardness: Controls the gradient of the falling fire.
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Fire Intensity: Controls the strength of the falling fire.
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Fire Noise: Allows the user to change the Noise applied to the falling fire
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Fire Speed: Controls the speed of the falling fire.
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Fire Tiling: Controls the size of the falling fire texture.
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Fresnel Size: Controls the size of the zone without fire on the borders.
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Normals Intensity: Controls the strength of the Normals applied to the shader.
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Back Brightness: Controls the intensity of color of the back fog pattern.
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Back Color: Allows the user to select the back fog color.
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Brightness: Controls the center glow intensity.
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Exponent: Controls the center glow gradient.
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InnerGlowColor: Allows the user to select the color of the glow.
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Fog Texture: Allows the user to select a different fog texture.
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Intensity: Controls the general intensity of fog texture.
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Speed: Controls the velocity of movement of the fog texture.
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Front Brightness: Controls the intensity of color of the front fog pattern.
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Front Color: Allows the user to select the front fog color.
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Sparks Color: Allows the user to select the falling sparks color.
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Sparks Distortion Texture: Allows the user to select a different flowmap to distort the movement of the sparks as they fall.
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Sparks Exponent: Controls the gradient of the sparks, to show more or less of them..
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Sparks Intensity: Controls the strength of the sparks to make them glow more or less.
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Background Alpha: Controls the blending between the fog and the image to be shown.
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Circles Count: Controls the number of circles that distort the image
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Growth Speed: Controls the speed change between sizes of the circles.
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Radius: Controls how much of the image has ripples.
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Rotation Speed: Controls the ripple’s velocity of movement.