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Shader: Mesh Trail

About
 

This magic orbs shader has been created in Unreal Engine. It can function as a standalone asset or be decorated with a particle effect. Depending on the distance to it, to show a texture facing the player always. It could also be used as a way to show cinematics in a diegetic way. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Parameters:

  • Start Distance: Controls the minimum distance to make an image start to appear.

  • Color 1 - 2: Allows the user to select the colors applied with the noise. 

  • Color Hardness: Controls the gradient of the final colors applied.

  • Color Intensity: Controls the strength of the final colors applied.

  • Fire Hardness: Controls the gradient of the falling fire.

  • Fire Intensity: Controls the strength of the falling fire.

  • Fire Noise: Allows the user to change the Noise applied to the falling fire

  • Fire Speed: Controls the speed of the falling fire.

  • Fire Tiling: Controls the size of the falling fire texture.

  • Fresnel Size: Controls the size of the zone without fire on the borders.

  • Normals Intensity: Controls the strength of the Normals applied to the shader.

 

  • Back Brightness: Controls the intensity of color of the back fog pattern.

  • Back Color: Allows the user to select the back fog color.

  • Brightness: Controls the center glow intensity.

  • Exponent: Controls the center glow gradient.

  • InnerGlowColor: Allows the user to select the color of the glow.

  • Fog Texture: Allows the user to select a different fog texture.

  • Intensity: Controls the general intensity of fog texture.

  • Speed: Controls the velocity of movement of the fog texture.

  • Front Brightness: Controls the intensity of color of the front fog pattern.

  • Front Color: Allows the user to select the front fog color.

  • Sparks Color: Allows the user to select the falling sparks color.

  • Sparks Distortion Texture: Allows the user to select a different flowmap to distort the movement of the sparks as they fall.

  • Sparks Exponent: Controls the gradient of the sparks, to show more or less of them..

  • Sparks Intensity: Controls the strength of the sparks to make them glow more or less.

  • Background Alpha: Controls the blending between the fog and the image to be shown.

  • Circles Count: Controls the number of circles that distort the image

  • Growth Speed: Controls the speed change between sizes of the circles.

  • Radius: Controls how much of the image has ripples.

  • Rotation Speed: Controls the ripple’s velocity of movement.

Copyright 2021 | Manuel Carrasco. All Rights Reserved

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